{"id":418,"date":"2023-01-21T21:21:27","date_gmt":"2023-01-21T21:21:27","guid":{"rendered":"https:\/\/www.imbriaarts.com\/rpg\/?p=418"},"modified":"2023-01-21T21:21:27","modified_gmt":"2023-01-21T21:21:27","slug":"green-lightning-bounty-hunter-class-beta-rules","status":"publish","type":"post","link":"https:\/\/www.imbriaarts.com\/rpg\/2023\/01\/21\/green-lightning-bounty-hunter-class-beta-rules\/","title":{"rendered":"Green Lightning &#8211; Bounty Hunter Class &#8211; Beta Rules"},"content":{"rendered":"\n<p><strong>Bounty Hunter<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Level<\/strong><\/td><td><strong>Base Attack<\/strong><\/td><td><strong>Save Bonus<\/strong><\/td><td><strong>AC<\/strong> <strong>Bonus<\/strong><\/td><td><strong>Ability<\/strong><\/td><\/tr><tr><td>1<\/td><td>1<\/td><td>2<\/td><td>1<\/td><td>Track, Wild Empathy, Snare<\/td><\/tr><tr><td>2<\/td><td>2<\/td><td>3<\/td><td>1<\/td><td>Weapon Focus<\/td><\/tr><tr><td>3<\/td><td>3<\/td><td>3<\/td><td>2<\/td><td>&nbsp;<\/td><\/tr><tr><td>4<\/td><td>4<\/td><td>4<\/td><td>2<\/td><td>Trap, Trap Sense<\/td><\/tr><tr><td>5<\/td><td>5<\/td><td>4<\/td><td>3<\/td><td>&nbsp;<\/td><\/tr><tr><td>6<\/td><td>6<\/td><td>5<\/td><td>3<\/td><td>Extra Action, Quick Track, +1 use of Snare<\/td><\/tr><tr><td>7<\/td><td>7<\/td><td>5<\/td><td>3<\/td><td>&nbsp;<\/td><\/tr><tr><td>8<\/td><td>8<\/td><td>6<\/td><td>4<\/td><td>Pin Down, +1 use of Trap<\/td><\/tr><tr><td>9<\/td><td>9<\/td><td>6<\/td><td>4<\/td><td>&nbsp;<\/td><\/tr><tr><td>10<\/td><td>10<\/td><td>7<\/td><td>5<\/td><td>Ambush Sense<\/td><\/tr><tr><td>11<\/td><td>11<\/td><td>7<\/td><td>5<\/td><td>&nbsp;<\/td><\/tr><tr><td>12<\/td><td>12<\/td><td>8<\/td><td>5<\/td><td>Extra Action, +1 use of&nbsp; Snare<\/td><\/tr><tr><td>13<\/td><td>13<\/td><td>8<\/td><td>6<\/td><td>&nbsp;<\/td><\/tr><tr><td>14<\/td><td>14<\/td><td>9<\/td><td>6<\/td><td>&nbsp;<\/td><\/tr><tr><td>15<\/td><td>15<\/td><td>9<\/td><td>7<\/td><td>&nbsp;<\/td><\/tr><tr><td>16<\/td><td>16<\/td><td>10<\/td><td>7<\/td><td>+1 use of Trap<\/td><\/tr><tr><td>17<\/td><td>17<\/td><td>10<\/td><td>7<\/td><td>&nbsp;<\/td><\/tr><tr><td>18<\/td><td>18<\/td><td>11<\/td><td>8<\/td><td>Extra Action<\/td><\/tr><tr><td>19<\/td><td>19<\/td><td>11<\/td><td>8<\/td><td>&nbsp;<\/td><\/tr><tr><td>20<\/td><td>20<\/td><td>12<\/td><td>9<\/td><td>Pin Down Radius +40ft area<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>A Bounty Hunter is a skilled hunter in urban environments. Skilled warriors built to bring justice down upon the wicked of the world.<\/p>\n\n\n\n<p><strong>Track<\/strong>&#8211; A Bounty Hunter adds half her level (minimum 1) to Survival skill checks made to follow or identify tracks. They can move and track taking a -10 to the skill at normal speed, or -60 at double speed.<\/p>\n\n\n\n<p><strong>Wild Empathy <\/strong>&#8211; A Bounty Hunter can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Bounty Hunter rolls 1d20 and adds her Bounty Hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.<\/p>\n\n\n\n<p><strong>Snare<\/strong> \u2013 at level 1, a Bounty Hunter can target an single enemy within 120ft, the enemy must roll a will save DC 10 + Bounty Hunter Level or become Immobile till the subject can break the DC. The Bounty hunter gets 3\/day uses of this ability.<\/p>\n\n\n\n<p><strong>Weapon Focus<\/strong> \u2013 at level 2, a Bounty Hunter favors a single weapon type and because of this when using that type of weapon they gain a +2 bonus on Focus with that weapon (This is stackable with bonuses from other classes)<\/p>\n\n\n\n<p><strong>Trap <\/strong>\u2013 At level 4, the Bounty Hunter can choose a 10ft spot where no one else is occupying within 120ft of them, the trap is triggered as a target makes a movement is made through the trap Avoidance save DC 10+WIS MOD vs 1d12 damage and Halts movement, the bounty hunter has 3\/day.&nbsp;<\/p>\n\n\n\n<p><strong>Trap Sense<\/strong> \u2013 At level 4, the Bounty Hunter can sense traps nearby at a +10 Notice within 10ft of the trap<\/p>\n\n\n\n<p><strong>Quick Track <\/strong>&#8211; Beginning at 6th level, a Bounty Hunter can move at her normal speed while using Survival to follow tracks without taking the normal \u201310 penalty. She takes only a \u201330 penalty (instead of the normal \u201360) when moving at up to twice normal speed while tracking.<\/p>\n\n\n\n<p><strong>Extra Action<\/strong> \u2013 At 6<sup>th<\/sup> level, and again at 12<sup>th<\/sup> and 18<sup>th<\/sup> levels, the Bounty Hunter gains one extra action per round to make a second attack or make another movement action.&nbsp;<\/p>\n\n\n\n<p><strong>Pin Down<\/strong> \u2013 At 8<sup>th<\/sup> level, the Bounty hunter can cause a 20ft of their choosing and make them make a Will save DC 10+Will Mod vs immobile, lasts till save is broken or spell \/ ability is used to free themselves<\/p>\n\n\n\n<p><strong>Ambush Sense<\/strong> \u2013 At 10<sup>th<\/sup> level, the Bounty Hunter gains a bonus +20 Notice vs an Ambush from impending threats, letting them and allies to not be caught surprised.<\/p>\n\n\n\n<p><strong>Weapon Proficiencies: <\/strong>Simple, Martial<\/p>\n\n\n\n<p><strong>Armor Proficiencies: <\/strong>Shields, Light, Medium<\/p>\n\n\n\n<p><strong>Hit Die: <\/strong>1d8<\/p>\n\n\n\n<p><strong>Skills: <\/strong>(points per level 40 + INT MOD),&nbsp; Acrobatics, Athletics, Atonement , Bluff, Craft, Drive, Forgery, Gather Info, Intimidate, Knowledge Nature, Knowledge Area, Knowledge Law, Medical, Notice, Profession, Stealth, Survival, Taunt, Tech<\/p>\n\n\n\n<p><strong>Class Saves: <\/strong>Avoidance, Will<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bounty-Hunter.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Bounty Hunter.\"><\/object><a id=\"wp-block-file--media-5921160f-2f21-402e-bfa8-d6b080904c51\" href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bounty-Hunter.pdf\">Bounty Hunter<\/a><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bounty-Hunter.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-5921160f-2f21-402e-bfa8-d6b080904c51\">Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bounty Hunter Level Base Attack Save Bonus AC Bonus Ability 1 1 2 1 Track, Wild Empathy, Snare 2 2 3 1 Weapon Focus 3 3 3 2 &nbsp; 4 4 4 2 Trap, Trap Sense 5 5 4 3 &nbsp; 6 6 5 3 Extra Action, Quick Track, +1 use of Snare 7 7 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-418","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/comments?post=418"}],"version-history":[{"count":1,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/418\/revisions"}],"predecessor-version":[{"id":424,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/418\/revisions\/424"}],"wp:attachment":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/media?parent=418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/categories?post=418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/tags?post=418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}