{"id":413,"date":"2023-01-21T20:45:49","date_gmt":"2023-01-21T20:45:49","guid":{"rendered":"https:\/\/www.imbriaarts.com\/rpg\/?p=413"},"modified":"2023-01-21T21:25:46","modified_gmt":"2023-01-21T21:25:46","slug":"green-lightning-bard-class-beta","status":"publish","type":"post","link":"https:\/\/www.imbriaarts.com\/rpg\/2023\/01\/21\/green-lightning-bard-class-beta\/","title":{"rendered":"Green Lightning &#8211; Bard Class &#8211; Beta"},"content":{"rendered":"\n<p><strong>Bard<\/strong><strong><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Level<\/strong><\/td><td><strong>Base Attack<\/strong><\/td><td><strong>Save Bonus<\/strong><\/td><td><strong>AC<\/strong> <strong>Bonus<\/strong><\/td><td><strong>Ability<\/strong><\/td><td><strong>Base lvl spells<\/strong><\/td><\/tr><tr><td>1<\/td><td>0<\/td><td>2<\/td><td>1<\/td><td>Bardic Knowledge, Bardic Performance, Counter Song, Healing Word, Inspiring Word, Calming Word, Fiery Word, Loving Word<\/td><td>0<\/td><\/tr><tr><td>2<\/td><td>1<\/td><td>3<\/td><td>1<\/td><td>Bardic Magic<\/td><td>1<\/td><\/tr><tr><td>3<\/td><td>2<\/td><td>3<\/td><td>2<\/td><td>&nbsp;<\/td><td>1<\/td><\/tr><tr><td>4<\/td><td>3<\/td><td>4<\/td><td>2<\/td><td>Confident Word, Invigorating Word, Thrashing Word, Sleeping Word<\/td><td>2<\/td><\/tr><tr><td>5<\/td><td>3<\/td><td>4<\/td><td>2<\/td><td>&nbsp;<\/td><td>2<\/td><\/tr><tr><td>6<\/td><td>4<\/td><td>5<\/td><td>3<\/td><td>&nbsp;<\/td><td>3<\/td><\/tr><tr><td>7<\/td><td>5<\/td><td>5<\/td><td>3<\/td><td>&nbsp;<\/td><td>3<\/td><\/tr><tr><td>8<\/td><td>6<\/td><td>6<\/td><td>3<\/td><td>Greater Healing Word, Greater Inspiring Word, Enflaming Word, Protective Word<\/td><td>4<\/td><\/tr><tr><td>9<\/td><td>6<\/td><td>6<\/td><td>4<\/td><td>&nbsp;<\/td><td>4<\/td><\/tr><tr><td>10<\/td><td>7<\/td><td>7<\/td><td>4<\/td><td>&nbsp;<\/td><td>5<\/td><\/tr><tr><td>11<\/td><td>8<\/td><td>7<\/td><td>4<\/td><td>&nbsp;<\/td><td>5<\/td><\/tr><tr><td>12<\/td><td>9<\/td><td>8<\/td><td>5<\/td><td>&nbsp;Cutting Word, Confusing Word, Forceful Word, Burning Word<\/td><td>6<\/td><\/tr><tr><td>13<\/td><td>9<\/td><td>8<\/td><td>5<\/td><td>&nbsp;<\/td><td>6<\/td><\/tr><tr><td>14<\/td><td>10<\/td><td>9<\/td><td>5<\/td><td>&nbsp;<\/td><td>7<\/td><\/tr><tr><td>15<\/td><td>11<\/td><td>9<\/td><td>6<\/td><td>&nbsp;<\/td><td>7<\/td><\/tr><tr><td>16<\/td><td>12<\/td><td>10<\/td><td>6<\/td><td>Master Healing Word, Sheltering Word, Bursting Word, Frightening Word<\/td><td>8<\/td><\/tr><tr><td>17<\/td><td>12<\/td><td>10<\/td><td>6<\/td><td>&nbsp;<\/td><td>8<\/td><\/tr><tr><td>18<\/td><td>13<\/td><td>11<\/td><td>7<\/td><td>&nbsp;<\/td><td>9<\/td><\/tr><tr><td>19<\/td><td>14<\/td><td>11<\/td><td>7<\/td><td>&nbsp;<\/td><td>9<\/td><\/tr><tr><td>20<\/td><td>15<\/td><td>12<\/td><td>7<\/td><td>Saving Word, Deadly Word<\/td><td>9<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and Abilities, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.<\/p>\n\n\n\n<p>Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and Abilities, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.<\/p>\n\n\n\n<p><strong>Bardic Knowledge <\/strong>&#8211; A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.<\/p>\n\n\n\n<p><strong>Bardic Performance \u2013 <\/strong>At first level the bard can make a performance equal to the number of Comeliness Mod +1 a day. The Bard gets to make the performance as a free action unless the performance type states otherwise. The bard however cannot cast a spell at the same time a performance is made. The performances options grow as the bard levels and their choice of performance can be done through the following actions.<\/p>\n\n\n\n<p><strong><em>Singing\/ Vocal<\/em><\/strong> \u2013 This is a simple version granting no bonus or defects in using other actions for the bard and is the safest way to play a bard in combat<\/p>\n\n\n\n<p><strong><em>Playing Instrument <\/em><\/strong>\u2013 Bard cannot make an attack with weapons at the same time as performing but the effects of performances are doubled &nbsp;<\/p>\n\n\n\n<p><strong><em>Dance\/ Cheer<\/em><\/strong> \u2013 Bard cannot make movement actions and has -2 Avoidance and -2 AC but can make attacks and grants the performance effect as doubled<\/p>\n\n\n\n<p><strong>Words \u2013 <\/strong>Words are Performance types that the Bard chooses to perform, each time. The type of words performed do different tasks and as the bard levels they gain new words every four levels to have the option to use.<\/p>\n\n\n\n<p><strong><em>Healing Word<\/em><\/strong> \u2013 Bard can heal allies in a 30ft ring at a rate of 1d6 a round of the performance, up to 1 min.<\/p>\n\n\n\n<p><strong><em>Inspiring Word<\/em><\/strong><strong> \u2013 <\/strong>Bard can grant all allies +5 on skill checks, instant &nbsp;<\/p>\n\n\n\n<p><strong><em>Calming Word<\/em><\/strong> \u2013 Bards can use this to hit enemies in 30\u2019ft ring -2 on their Focus rolls for saves and attacks, lasts 1 min<\/p>\n\n\n\n<p><strong><em>Fiery Word<\/em><\/strong> \u2013 Bards grant allies in 30 ft ring +2 Focus on attacks and saves, last 1min<\/p>\n\n\n\n<p><strong><em>Loving Word<\/em><\/strong><strong> \u2013 <\/strong>bards can try and charm enemies in 30ft ring Will save DC 10+ COM Mod once the enemy is Charmed the bard can get them the enemy can\u2019t take actions unless attacked for 1d4+1 rounds<\/p>\n\n\n\n<p><strong><em>Confident Word<\/em><\/strong><strong> &#8211; <\/strong>At level 4, the bard can grant all allies a +2 to any save, in a battle<\/p>\n\n\n\n<p><strong><em>Invigorating Word<\/em><\/strong> \u2013 At level 4, the bard can grant all allies +2d8 extra hit points, last till lost<\/p>\n\n\n\n<p><strong><em>Thrashing Word<\/em><\/strong> \u2013 At level 4, the bard can do a sonic attack to a 30ft ring to all enemies doing 1d8+COM, instant &nbsp;<\/p>\n\n\n\n<p><strong><em>Sleeping Word<\/em><\/strong> \u2013 At level 4, the bard can make enemies make a Will save vs Sleep DC10+COM<\/p>\n\n\n\n<p>This last 1d6+1 rounds or when attacked or woken<\/p>\n\n\n\n<p><strong><em>Greater Healing Word<\/em><\/strong> \u2013 At level 8, the bard can do 2d6 healing a round to allies in 30ft ring, lasts 1 min<\/p>\n\n\n\n<p><strong><em>Greater Inspiring Word<\/em><\/strong> \u2013 At level 8, the bard can grant all allies the ability to reroll one skill save a day<\/p>\n\n\n\n<p><strong><em>Enflaming Word<\/em><\/strong> \u2013 At level 8, the bard can grant all allies a +2 to Focus and Power towards attacks (these stack with any others boost with the exception of any boost the bard already made)<\/p>\n\n\n\n<p>lasts 1 min<\/p>\n\n\n\n<p><strong><em>Protective Word<\/em><\/strong> \u2013 At Level 8, the bard grants a +4 AC to all allies within 30ft (this stacks with other boosts with the exception of any made by the bard) lasts 1 min<\/p>\n\n\n\n<p><strong><em>Cutting Word<\/em><\/strong> \u2013 At level 12, the bard can do a sonic attack in a 60ft ring to enemies of 2d8+COM, Instant<\/p>\n\n\n\n<p><strong><em>Confusing Word<\/em><\/strong> \u2013 At level 12, the bard can attack enemies with a Will save vs Confusion DC15+COM, Instant, confusion last 1d6+1 rounds or till attacked<\/p>\n\n\n\n<p><strong>Forceful Word \u2013<\/strong> At level 12, the bard can attack enemies with a Avoidance save vs Knocked Prone, DC15+COM, Instant<\/p>\n\n\n\n<p><strong>Master Healing Word \u2013 <\/strong>At level 16, the bard can now heal allies within 30ft for 3d6 a round, lasts for 1 min<\/p>\n\n\n\n<p><strong>Sheltering Word \u2013 <\/strong>At level 16, the bard can lower all enemy save attacks DC\u2019s by 5, lasts for 1 minute<\/p>\n\n\n\n<p><strong>Frightening Word \u2013 <\/strong>At level 16, the bard can attack enemies within 30 ring, with Will save DC 15 vs Fear, Instant<\/p>\n\n\n\n<p><strong>Bursting Word \u2013 <\/strong>At level 16, the bard can do a 3d8+Con, sonic attack to all enemies within 60ft ring, Instant<\/p>\n\n\n\n<p><strong>Saving Word \u2013 <\/strong>At level 20, the bard can expel a performance to bring back an ally that has fallen recently (Within 10 minutes) back to life at 1 HP + Revival Sickness, Instant<\/p>\n\n\n\n<p><strong>Deadly Word \u2013 <\/strong>At level 20, the bard can target one enemy and have them make a 10+COM, DC Will save vs Death, Instant<\/p>\n\n\n\n<p><strong>Counter Song &#8211;<\/strong> At 1st level, a bard can expend a bardic performance, to cancel the effects of another bard.&nbsp;<\/p>\n\n\n\n<p><strong>Bardic Magic \u2013 <\/strong>At Level 2 and every two levels after the Bard (in magic based games only) gains spells found in the Arcane Magic category of (Enchantment, Healing, Transmutation, and Charm only)<\/p>\n\n\n\n<p><strong>Weapon Proficiencies: <\/strong>Simple, Rapier, Long sword, sap, short sword, short bow, small pistol and Whip<\/p>\n\n\n\n<p><strong>Armor Proficiencies: <\/strong>Light, Medium, Shields<\/p>\n\n\n\n<p><strong>Hit Die: <\/strong>1d6<\/p>\n\n\n\n<p><strong>Skills: <\/strong>(points per level 50 + INT MOD)<\/p>\n\n\n\n<p>Acrobatics, Appraise, Athletics, Atonement, Bluff, Craft, Diplomacy, Disguise, Drive, Gamble, Gather Info, Knowledge (all skills ), Medical, Navigate, Notice, Perform, Slight of Hand, Profession, Seduction, Stealth, Taunt, Tech<\/p>\n\n\n\n<p><strong>Class Saves: <\/strong>Comeliness, Influence&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p> <\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bard.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Bard.\"><\/object><a id=\"wp-block-file--media-2942d44d-4c60-4a7c-8988-6791d50f881a\" href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bard.pdf\">Bard<\/a><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2023\/01\/Bard.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-2942d44d-4c60-4a7c-8988-6791d50f881a\">Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bard Level Base Attack Save Bonus AC Bonus Ability Base lvl spells 1 0 2 1 Bardic Knowledge, Bardic Performance, Counter Song, Healing Word, Inspiring Word, Calming Word, Fiery Word, Loving Word 0 2 1 3 1 Bardic Magic 1 3 2 3 2 &nbsp; 1 4 3 4 2 Confident Word, Invigorating Word, Thrashing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-413","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/comments?post=413"}],"version-history":[{"count":2,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/413\/revisions"}],"predecessor-version":[{"id":419,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/413\/revisions\/419"}],"wp:attachment":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/media?parent=413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/categories?post=413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/tags?post=413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}