{"id":262,"date":"2017-04-07T23:00:00","date_gmt":"2017-04-07T23:00:00","guid":{"rendered":"http:\/\/www.imbriaarts.com\/rpg\/?p=262"},"modified":"2017-04-07T23:00:00","modified_gmt":"2017-04-07T23:00:00","slug":"green-lightning-class-priest","status":"publish","type":"post","link":"https:\/\/www.imbriaarts.com\/rpg\/2017\/04\/07\/green-lightning-class-priest\/","title":{"rendered":"Green Lightning &#8211; Class &#8211; Priest"},"content":{"rendered":"<h1><strong>Priest<\/strong><\/h1>\n<table width=\"590\">\n<tbody>\n<tr>\n<td width=\"39\">Level<\/td>\n<td width=\"51\">Base Attack<\/td>\n<td width=\"57\">Resist Save<\/td>\n<td width=\"52\">Reflex Save<\/td>\n<td width=\"43\">Will Save<\/td>\n<td width=\"54\">Defense<\/p>\n<p>Bonus<\/td>\n<td width=\"295\">Special Ability<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">01<\/td>\n<td width=\"51\">0<\/td>\n<td width=\"57\">0<\/td>\n<td width=\"52\">2<\/td>\n<td width=\"43\">2<\/td>\n<td width=\"54\">1<\/td>\n<td width=\"295\">Lay On Hands<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">02<\/td>\n<td width=\"51\">0<\/td>\n<td width=\"57\">0<\/td>\n<td width=\"52\">3<\/td>\n<td width=\"43\">3<\/td>\n<td width=\"54\">1<\/td>\n<td width=\"295\">Minor Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">03<\/td>\n<td width=\"51\">1<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"52\">3<\/td>\n<td width=\"43\">3<\/td>\n<td width=\"54\">2<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">04<\/td>\n<td width=\"51\">1<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"52\">4<\/td>\n<td width=\"43\">4<\/td>\n<td width=\"54\">2<\/td>\n<td width=\"295\">Minor Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">05<\/td>\n<td width=\"51\">1<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"52\">4<\/td>\n<td width=\"43\">4<\/td>\n<td width=\"54\">3<\/td>\n<td width=\"295\">Holy Talisman<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">06<\/td>\n<td width=\"51\">2<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"52\">5<\/td>\n<td width=\"43\">5<\/td>\n<td width=\"54\">3<\/td>\n<td width=\"295\">Minor Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">07<\/td>\n<td width=\"51\">2<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"52\">5<\/td>\n<td width=\"43\">5<\/td>\n<td width=\"54\">3<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">08<\/td>\n<td width=\"51\">2<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"52\">6<\/td>\n<td width=\"43\">6<\/td>\n<td width=\"54\">4<\/td>\n<td width=\"295\">Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">09<\/td>\n<td width=\"51\">3<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"52\">6<\/td>\n<td width=\"43\">6<\/td>\n<td width=\"54\">4<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">10<\/td>\n<td width=\"51\">3<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"52\">7<\/td>\n<td width=\"43\">7<\/td>\n<td width=\"54\">5<\/td>\n<td width=\"295\">Blessing, Holy Barrier<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">11<\/td>\n<td width=\"51\">3<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"52\">7<\/td>\n<td width=\"43\">7<\/td>\n<td width=\"54\">5<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">12<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"52\">8<\/td>\n<td width=\"43\">8<\/td>\n<td width=\"54\">5<\/td>\n<td width=\"295\">Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">13<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"52\">8<\/td>\n<td width=\"43\">8<\/td>\n<td width=\"54\">6<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">14<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"52\">9<\/td>\n<td width=\"43\">9<\/td>\n<td width=\"54\">6<\/td>\n<td width=\"295\">Major Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">15<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"52\">9<\/td>\n<td width=\"43\">9<\/td>\n<td width=\"54\">7<\/td>\n<td width=\"295\">Holy Word<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">16<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"52\">10<\/td>\n<td width=\"43\">10<\/td>\n<td width=\"54\">7<\/td>\n<td width=\"295\">Major Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">17<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"52\">10<\/td>\n<td width=\"43\">10<\/td>\n<td width=\"54\">7<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">18<\/td>\n<td width=\"51\">\u00a06\/1<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"52\">11<\/td>\n<td width=\"43\">11<\/td>\n<td width=\"54\">8<\/td>\n<td width=\"295\">Major Blessing<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">19<\/td>\n<td width=\"51\">6\/1<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"52\">11<\/td>\n<td width=\"43\">11<\/td>\n<td width=\"54\">8<\/td>\n<td width=\"295\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">20<\/td>\n<td width=\"51\">6\/1<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"52\">12<\/td>\n<td width=\"43\">12<\/td>\n<td width=\"54\">9<\/td>\n<td width=\"295\">Holy Miracle, Major Blessing<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>The Priest is the best class for fending off the powerhouses that is demonic power in the game. They gain abilities and bonuses against all forms of demonic powers including those possessed. Their strong will let\u2019s them make up for their weak attacks. They also gain the power to grant Blessings and heal by Laying on hands.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Lay On Hands<\/strong> \u2013 At 1<sup>st<\/sup> Level and higher a Priest, as a full action the Priest can place their hands on their target and Heal them (Priest level + Spirit Score) once per day.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Minor Blessing<\/strong> \u2013 At 2<sup>nd<\/sup> level and every level there after a Priest gains a holy ability blessed upon them from a higher power. Priest\u2019s gain an additional choices at 4<sup>th<\/sup> and 6<sup>th<\/sup> levels. The Priest must choose at the level they gain the blessing which one of the choices (seen below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Animal Friendship<\/em> \u2013 user can befriend hostile\/unfriendly creatures<\/p>\n<p>&nbsp;<\/p>\n<p><em>Mending Touch<\/em> \u2013 user can repair minor damage items with touch<\/p>\n<p>&nbsp;<\/p>\n<p><em>Friendly Face<\/em> \u2013 grants bonus of +4 to all social rolls when active<\/p>\n<p>&nbsp;<\/p>\n<p><em>Pain touch <\/em>\u2013 Touch cause 1d8+level damage<\/p>\n<p>&nbsp;<\/p>\n<p><em>Liberation<\/em> \u2013 Target is granted a +4 to Reflex saves<\/p>\n<p>&nbsp;<\/p>\n<p><em>Mad laughter<\/em> \u2013 Target that fails will save (DC 10 + Level) is unable to act<\/p>\n<p><em>\u00a0<\/em><\/p>\n<p><em>Bull Strength<\/em> &#8211; +2 STR for (4+Level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Cat\u2019s Grace<\/em> &#8211; +2 DEX for (4+level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Summon Wind<\/em> &#8211; Creates a gust of wind that can be used to move sails (4+level in rounds)<\/p>\n<p>&nbsp;<\/p>\n<p><em>Create Water <\/em>\u2013 Creates 1 gallon of water per level<\/p>\n<p>&nbsp;<\/p>\n<p><em>Glitter Light &#8211; <\/em>\u00a0Creates a small sphere of light that acts like a free floating torch, lasts 1 round per level<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Holy Talisman<\/strong> \u2013 At 5<sup>th<\/sup> level and every level there after the Player is able to do a touch attack, which does damage equal to their (Spirit Mod x their Priest Level) to demonic powers, This is granted a 1\/3 their level in uses a day, thus at level 5 its 1, 6 its 2, 9 its 3 and so on. The attack can be combed with other attacks to grant holy damage to an attack.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Blessing<\/strong> \u2013 At 8<sup>th<\/sup> Level and every level there after Priest gain a stronger blessing from their higher power. Priest\u2019s gain an additional choices at 10<sup>th<\/sup> and 12<sup>th<\/sup> levels.\u00a0 The Priest must choose at the level they gain the blessing which one of the choices (see below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Summon Animal Minor<\/em> \u2013 Summons a small to medium creature to aid in a fight lasting 4+levels in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Repair<\/em> \u2013 fixes Major Damages on items with touch<\/p>\n<p>&nbsp;<\/p>\n<p><em>Charm<\/em> \u2013 Causes target to make will save (Dc 10+level vs Charm effect).<\/p>\n<p>&nbsp;<\/p>\n<p><em>Bleeding Touch<\/em> \u2013 Touch does 2d8+level in damage<\/p>\n<p>&nbsp;<\/p>\n<p><em>Freedom of Movement<\/em> \u2013 Grants self and allies within 30ft the ability to move freely through difficult terrain, through techniques or otherwise<\/p>\n<p>&nbsp;<\/p>\n<p><em>Tongues<\/em> \u2013 user causes all targets in 30ft to perform will save (DC 10+level) vs. No Action for 1d6 rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Heroic Strength<\/em> \u2013 Grants target a Strength boost of +4 for (4+level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Blinding Light \u2013<\/em> A burst of light that blinds all within a area DC 10 +Level<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Holy Barrier<\/strong> \u2013 At 10<sup>th<\/sup> level a shield that blocks damage equal to their (Spirit Mod x Priest Level) to all attacks, The ability requires concentration Rolls to maintain (DC 10+Priest Level) while doing other actions, Failing to do so drops the shield. Priest Gain this ability 1\/per day<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Major Blessing<\/strong> \u2013 At 14<sup>th<\/sup> Level and every level there after the Priest is able gain a powerful blessing from their higher power. Priest\u2019s gain an additional choices at 16<sup>th<\/sup>, 18<sup>th<\/sup> and 20<sup>th<\/sup> levels. The Priest must choose at the level they gain the blessing which one of the choices (seen below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Summon Animal Major<\/em> \u2013 Summons a Large or Huge Creature to aid user in battle, lasting (4+level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Puppet Guardian<\/em> \u2013 user can summon a puppet to fight along as their aid, lasting (4+level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Domination<\/em> \u2013 User causes a target to make a will save (DC 10+level) vs complete control of the targets actions<\/p>\n<p>&nbsp;<\/p>\n<p><em>Decay Touch<\/em> \u2013 Touch attack does 3d8+level in damage<\/p>\n<p>&nbsp;<\/p>\n<p><em>Searing Light<\/em> \u2013 Fires a laser blast for 120ft doing 1d6 \u00bd level (max 10d6)\u00a0 to normal races, or 1d6 per level to undead or demonic (max 20d6)<\/p>\n<p>&nbsp;<\/p>\n<p><em>Aura of Insanity<\/em> \u2013 user generates a 30\u2019 aura that causes all targets inside to have to make a will save (DC 10+level) vs. No action for 2d10 rounds<\/p>\n<p>&nbsp;<\/p>\n<p><em>Godly Strength<\/em> \u2013 user grants self and allies in 30ft +6 STR for (4+level) in rounds<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Holy Word<\/strong> \u2013 At 15<sup>th<\/sup> level and every level after that the Priest increases the strength of Holy Talisman by x4<\/p>\n<h1><\/h1>\n<p><strong>Holy Miracle<\/strong> \u2013 At 20<sup>th<\/sup> level a Priest can return a target that has been dead in rounds equal to their own level to 0 HP<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Weapon Proficiencies: <\/strong>Simple, Martial<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Armor Proficiencies: <\/strong>Light, Medium, Shields<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Hit Die: <\/strong>1d8<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Skills: <\/strong>(points per level 40 + INT MOD)<\/p>\n<p>&nbsp;<\/p>\n<p>Animal Empathy, Appraise, Concentration, Craft, Decipher Script, Diplomacy, Knowledge Astrology, Knowledge Biology, Knowledge History, Knowledge Poisons, Knowledge Occult, Knowledge Religion, Medical, Notice, Profession, Use Magic Device<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><object data=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Priest-1.pdf\" type=\"application\/pdf\" width=\"800\" height=\"800\"><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Priest-1.pdf\">Green Lightning &#8211; Class &#8211; Priest <\/a><\/object><\/p>\n<p><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Priest-1.pdf\">Green Lightning &#8211; Class &#8211; Priest<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Priest Level Base Attack Resist Save Reflex Save Will Save Defense Bonus Special Ability 01 0 0 2 2 1 Lay On Hands 02 0 0 3 3 1 Minor Blessing 03 1 1 3 3 2 &nbsp; 04 1 1 4 4 2 Minor Blessing 05 1 1 4 4 3 Holy Talisman 06 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,1,5,4],"tags":[28,23,9,22,7,42,10],"class_list":["post-262","post","type-post","status-publish","format-standard","hentry","category-fairy_tail_rpg","category-general","category-naruto_rpg","category-one_piece_rpg","tag-class","tag-fairy-tail","tag-green-lightning","tag-naruto","tag-one-piece","tag-priest","tag-rpg"],"_links":{"self":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/262","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/comments?post=262"}],"version-history":[{"count":1,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/262\/revisions"}],"predecessor-version":[{"id":263,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/262\/revisions\/263"}],"wp:attachment":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/media?parent=262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/categories?post=262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/tags?post=262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}