{"id":258,"date":"2017-04-07T22:54:31","date_gmt":"2017-04-07T22:54:31","guid":{"rendered":"http:\/\/www.imbriaarts.com\/rpg\/?p=258"},"modified":"2017-04-07T22:54:31","modified_gmt":"2017-04-07T22:54:31","slug":"green-lightning-class-pilot","status":"publish","type":"post","link":"https:\/\/www.imbriaarts.com\/rpg\/2017\/04\/07\/green-lightning-class-pilot\/","title":{"rendered":"Green Lightning &#8211; Class &#8211; Pilot"},"content":{"rendered":"<p><strong>Pilot<\/strong><\/p>\n<p>&nbsp;<\/p>\n<table width=\"590\">\n<tbody>\n<tr>\n<td width=\"39\">Level<\/td>\n<td width=\"61\">Base Attack<\/td>\n<td width=\"57\">Resist Save<\/td>\n<td width=\"51\">Reflex Save<\/td>\n<td width=\"43\">Will Save<\/td>\n<td width=\"53\">Defense<\/p>\n<p>Bonus<\/td>\n<td width=\"286\">Special Ability<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">01<\/td>\n<td width=\"61\">0<\/td>\n<td width=\"57\">0<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"43\">2<\/td>\n<td width=\"53\">1<\/td>\n<td width=\"286\">Rotary Engine, Tail Wind<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">02<\/td>\n<td width=\"61\">1<\/td>\n<td width=\"57\">0<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"43\">3<\/td>\n<td width=\"53\">1<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">03<\/td>\n<td width=\"61\">2<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"43\">3<\/td>\n<td width=\"53\">2<\/td>\n<td width=\"286\">Strafe Attack<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">04<\/td>\n<td width=\"61\">3<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"43\">4<\/td>\n<td width=\"53\">2<\/td>\n<td width=\"286\">Twin Shot<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">05<\/td>\n<td width=\"61\">3<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"51\">6<\/td>\n<td width=\"43\">4<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"286\">Propeller Engine<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">06<\/td>\n<td width=\"61\">4<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"51\">6<\/td>\n<td width=\"43\">5<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"286\">Strafe Attack +1<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">07<\/td>\n<td width=\"61\">5<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"51\">7<\/td>\n<td width=\"43\">5<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">08<\/td>\n<td width=\"61\">6\/1<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"51\">7<\/td>\n<td width=\"43\">6<\/td>\n<td width=\"53\">4<\/td>\n<td width=\"286\">Going Heavy<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">09<\/td>\n<td width=\"61\">6\/1<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"51\">8<\/td>\n<td width=\"43\">6<\/td>\n<td width=\"53\">4<\/td>\n<td width=\"286\">Strafe Attack +2<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">10<\/td>\n<td width=\"61\">7\/2<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"51\">8<\/td>\n<td width=\"43\">7<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"286\">Combustion Engine<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">11<\/td>\n<td width=\"61\">8\/3<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"51\">9<\/td>\n<td width=\"43\">7<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">12<\/td>\n<td width=\"61\">9\/4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"51\">9<\/td>\n<td width=\"43\">8<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"286\">Strafe Attack +3, Dropping Payload<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">13<\/td>\n<td width=\"61\">9\/4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"51\">10<\/td>\n<td width=\"43\">8<\/td>\n<td width=\"53\">6<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">14<\/td>\n<td width=\"61\">10\/5<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"51\">10<\/td>\n<td width=\"43\">9<\/td>\n<td width=\"53\">6<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">15<\/td>\n<td width=\"61\">11\/6\/1<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"51\">11<\/td>\n<td width=\"43\">9<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"286\">Jet Engine, Strafe Attack +4<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">16<\/td>\n<td width=\"61\">12\/7\/2<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"51\">11<\/td>\n<td width=\"43\">10<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"286\">Ejector Seat<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">17<\/td>\n<td width=\"61\">12\/7\/2<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"51\">12<\/td>\n<td width=\"43\">10<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">18<\/td>\n<td width=\"61\">\u00a013\/8\/3<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"51\">12<\/td>\n<td width=\"43\">11<\/td>\n<td width=\"53\">8<\/td>\n<td width=\"286\">\u00a0Strafe Attack +5<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">19<\/td>\n<td width=\"61\">14\/9\/4<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"51\">13<\/td>\n<td width=\"43\">11<\/td>\n<td width=\"53\">8<\/td>\n<td width=\"286\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">20<\/td>\n<td width=\"61\">15\/10\/5<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"51\">13<\/td>\n<td width=\"43\">12<\/td>\n<td width=\"53\">9<\/td>\n<td width=\"286\">Super Sonic Engine, All out<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Be it in Cars, Ships, Planes, or Giant Robots, the Pilot is a cool headed master of the vehicle and using it in combat situations. They also have a few skills outside the vehicles they use but their main skills lie behind making vehicles do amazing things.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Rotary Engine \u2013 <\/strong>The pilot grants any vehicle they are in and all its inhabitants a ADS Bonus of +1<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Tail Wind \u2013 <\/strong>The Pilot can improve their PS Score to match their base attack for rounds equal to their level 1 \/ per day. This ability cannot be bought up to have extra uses.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Strafe Attack &#8211; <\/strong>A player can strike a line of targets as they move past without provoking an attack of opportunity at a -4 to hit each target at third level the player can only make this attack on one target, they gain an additional target every third level.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Twin Shot \u2013 <\/strong>The pilot can use two vehicle\/ piloted machine\u2019s based weapons in one attack to the similar effect of the Two Weapon Fighting feat. Normally the feat does not apply to vehicles and machines that are piloted.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Propeller Engine \u2013 <\/strong>An improved version of Rotary Engine granting a +2 bonus to ADS<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Going Heavy \u2013 <\/strong>The Player can perform a ramming attack with a vehicle \/ piloted machine doing 1d10 for every 100lbs of the machines weight, the pilots vehicle and machine takes only \u00bc\u00a0 the damage of hitting the target.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Combustion Engine \u2013 <\/strong>An improved version of Rotary Engine granting a +4 bonus to ADS<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Dropping Payload \u2013 <\/strong>Similar to Twin shot this ability grants the vehicle \/ piloted machine the ability of the feat Improved Two Weapon Fighting<\/p>\n<p><strong>Jet Engine \u2013 <\/strong>An improved version of Rotary Engine granting a +6 bonus to ADS<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Ejector Seat \u2013 <\/strong>The player can escape a machine or vehicle as a free action, normally it\u2019s a full round action and leaves the pilot at risk when a vehicle or machine is about to be destroyed. In Vehicles of larger seating the pilot also awards this ability to all other riders.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Super Sonic Engine &#8211; <\/strong>An improved version of Rotary Engine granting a +8 bonus to ADS<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>All Out \u2013 <\/strong>The Pilot is able to unless all attacks of a vehicle or piloted machine in one massive blast that takes all the damage from all the weapons and multiples it by x4 unleashing it in one massive attack<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Weapon Proficiencies: <\/strong><\/p>\n<p>Simple, Martial<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Armor Proficiencies: <\/strong><\/p>\n<p>Light<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Hit Die: <\/strong>1d6<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Skills: <\/strong>(points per level 40 + INT MOD),<\/p>\n<p>Acrobatics, Bluff, Craft, Demolitions, Drive, Gamble, Knowledge Area, Knowledge Astrology, Knowledge Geography, Knowledge Mechanics, Knowledge Military Science, Martial Arts, Navigate, Notice, Perform, Pilot, Profession, Repair, Ride, Search, Streetwise, Survival, Swim, Use Rope, Use Technology<\/p>\n<p><object data=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Pilot-1.pdf\" type=\"application\/pdf\" width=\"800\" height=\"800\"><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Pilot-1.pdf\">Green Lightning &#8211; Class &#8211; Pilot <\/a><\/object><\/p>\n<p><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Pilot-1.pdf\">Green Lightning &#8211; Class &#8211; Pilot<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pilot &nbsp; Level Base Attack Resist Save Reflex Save Will Save Defense Bonus Special Ability 01 0 0 4 2 1 Rotary Engine, Tail Wind 02 1 0 4 3 1 &nbsp; 03 2 1 5 3 2 Strafe Attack 04 3 1 5 4 2 Twin Shot 05 3 1 6 4 3 Propeller [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,1,5,4],"tags":[28,23,9,22,7,40,10],"class_list":["post-258","post","type-post","status-publish","format-standard","hentry","category-fairy_tail_rpg","category-general","category-naruto_rpg","category-one_piece_rpg","tag-class","tag-fairy-tail","tag-green-lightning","tag-naruto","tag-one-piece","tag-pilot","tag-rpg"],"_links":{"self":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/258","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/comments?post=258"}],"version-history":[{"count":1,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/258\/revisions"}],"predecessor-version":[{"id":259,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/258\/revisions\/259"}],"wp:attachment":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/media?parent=258"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/categories?post=258"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/tags?post=258"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}