{"id":246,"date":"2017-04-07T22:40:42","date_gmt":"2017-04-07T22:40:42","guid":{"rendered":"http:\/\/www.imbriaarts.com\/rpg\/?p=246"},"modified":"2017-04-07T22:40:42","modified_gmt":"2017-04-07T22:40:42","slug":"green-lightning-class-martial-artist","status":"publish","type":"post","link":"https:\/\/www.imbriaarts.com\/rpg\/2017\/04\/07\/green-lightning-class-martial-artist\/","title":{"rendered":"Green Lightning &#8211; Class &#8211; Martial Artist"},"content":{"rendered":"<h1><strong>Martial Artist <\/strong><\/h1>\n<table width=\"590\">\n<tbody>\n<tr>\n<td width=\"39\">Level<\/td>\n<td width=\"61\">Base Attack<\/td>\n<td width=\"57\">Resist Save<\/td>\n<td width=\"51\">Reflex Save<\/td>\n<td width=\"42\">Will Save<\/td>\n<td width=\"53\">Defense Bonus<\/td>\n<td width=\"52\">Total<\/p>\n<p>Chi<\/td>\n<td width=\"235\">Special Ability<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">01<\/td>\n<td width=\"61\">1<\/td>\n<td width=\"57\">0<\/td>\n<td width=\"51\">0<\/td>\n<td width=\"42\">0<\/td>\n<td width=\"53\">1<\/td>\n<td width=\"52\">10<\/td>\n<td width=\"235\">Chi Armor, Unarmed Attack, Flurry of Blows<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">02<\/td>\n<td width=\"61\">2<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"51\">1<\/td>\n<td width=\"42\">1<\/td>\n<td width=\"53\">1<\/td>\n<td width=\"52\">20<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">03<\/td>\n<td width=\"61\">3<\/td>\n<td width=\"57\">1<\/td>\n<td width=\"51\">1<\/td>\n<td width=\"42\">1<\/td>\n<td width=\"53\">2<\/td>\n<td width=\"52\">30<\/td>\n<td width=\"235\">Chi STR +1 or Technique<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">04<\/td>\n<td width=\"61\">4<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"51\">2<\/td>\n<td width=\"42\">2<\/td>\n<td width=\"53\">2<\/td>\n<td width=\"52\">40<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">05<\/td>\n<td width=\"61\">5<\/td>\n<td width=\"57\">2<\/td>\n<td width=\"51\">2<\/td>\n<td width=\"42\">2<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"52\">50<\/td>\n<td width=\"235\">Flying Kick Feat<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">06<\/td>\n<td width=\"61\">6\/1<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"51\">3<\/td>\n<td width=\"42\">3<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"52\">60<\/td>\n<td width=\"235\">Chi Strength +2 or Technique, Fists of Iron<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">07<\/td>\n<td width=\"61\">7\/2<\/td>\n<td width=\"57\">3<\/td>\n<td width=\"51\">3<\/td>\n<td width=\"42\">3<\/td>\n<td width=\"53\">3<\/td>\n<td width=\"52\">70<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">08<\/td>\n<td width=\"61\">8\/3<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"42\">4<\/td>\n<td width=\"53\">4<\/td>\n<td width=\"52\">80<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">09<\/td>\n<td width=\"61\">9\/4<\/td>\n<td width=\"57\">4<\/td>\n<td width=\"51\">4<\/td>\n<td width=\"42\">4<\/td>\n<td width=\"53\">4<\/td>\n<td width=\"52\">90<\/td>\n<td width=\"235\">Chi STR +3 or Technique<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">10<\/td>\n<td width=\"61\">10\/5<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"42\">5<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"52\">100<\/td>\n<td width=\"235\">Throw Anything Feat ,<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">11<\/td>\n<td width=\"61\">11\/6\/1<\/td>\n<td width=\"57\">5<\/td>\n<td width=\"51\">5<\/td>\n<td width=\"42\">5<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"52\">110<\/td>\n<td width=\"235\">Fists of Flame<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">12<\/td>\n<td width=\"61\">12\/7\/2<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"51\">6<\/td>\n<td width=\"42\">6<\/td>\n<td width=\"53\">5<\/td>\n<td width=\"52\">120<\/td>\n<td width=\"235\">Chi STR +4\u00a0 or Technique<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">13<\/td>\n<td width=\"61\">13\/8\/3<\/td>\n<td width=\"57\">6<\/td>\n<td width=\"51\">6<\/td>\n<td width=\"42\">6<\/td>\n<td width=\"53\">6<\/td>\n<td width=\"52\">130<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">14<\/td>\n<td width=\"61\">14\/9\/4<\/td>\n<td width=\"57\">7<\/td>\n<td width=\"51\">7<\/td>\n<td width=\"42\">7<\/td>\n<td width=\"53\">6<\/td>\n<td width=\"52\">140<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">15<\/td>\n<td width=\"61\">15\/10\/5<\/td>\n<td width=\"57\">7<\/td>\n<td width=\"51\">7<\/td>\n<td width=\"42\">7<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"52\">150<\/td>\n<td width=\"235\">Prone Attack Feat, Chi STR +5 or Technique<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">16<\/td>\n<td width=\"61\">16\/11\/6\/1<\/td>\n<td width=\"57\">8<\/td>\n<td width=\"51\">8<\/td>\n<td width=\"42\">8<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"52\">160<\/td>\n<td width=\"235\">Holy Fist<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">17<\/td>\n<td width=\"61\">17\/12\/7\/2<\/td>\n<td width=\"57\">8<\/td>\n<td width=\"51\">8<\/td>\n<td width=\"42\">8<\/td>\n<td width=\"53\">7<\/td>\n<td width=\"52\">170<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">18<\/td>\n<td width=\"61\">\u00a018\/13\/8\/3<\/td>\n<td width=\"57\">9<\/td>\n<td width=\"51\">9<\/td>\n<td width=\"42\">9<\/td>\n<td width=\"53\">8<\/td>\n<td width=\"52\">180<\/td>\n<td width=\"235\">Chi STR +6 or Technique<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">19<\/td>\n<td width=\"61\">19\/14\/9\/4<\/td>\n<td width=\"57\">9<\/td>\n<td width=\"51\">9<\/td>\n<td width=\"42\">9<\/td>\n<td width=\"53\">8<\/td>\n<td width=\"52\">190<\/td>\n<td width=\"235\">&nbsp;<\/td>\n<\/tr>\n<tr>\n<td width=\"39\">20<\/td>\n<td width=\"61\">20\/15\/10\/5<\/td>\n<td width=\"57\">10<\/td>\n<td width=\"51\">10<\/td>\n<td width=\"42\">10<\/td>\n<td width=\"53\">9<\/td>\n<td width=\"52\">200<\/td>\n<td width=\"235\">Power Critical Feat, Fist of Death<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>A Martial Artist, a living weapon. Someone who has trained their body to be the deadliest of all, weapons. Much like ninja they channel chi through their body and perform great tasks with it. Only unlike ninja they use chi more to boost their physical prowess.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Unarmed Attack <\/strong>\u2013 At First level and every level there after a Martial Artist uses both STR Bonus and DEX Bonus in a melee attack when unarmed. Granting them an stronger Melee attack then most classes.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Chi Armor <\/strong>\u2013 At First Level and Every Level there after a Martial Artist can Expend 1 chi per round to grant them an all-around PS score bonus equal to the Martial Artist Strength. This lasts for as long as the Martial Artist maintains it. When using Chi Armor they have to make Concentration rolls to maintain the Armor when using other Chi Based Techniques (DC 10+ STR Mod). Failure to pass the roll drops the armor but doesn\u2019t affect the Technique being used.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Flurry of Blows <\/strong>&#8211; Starting at 1st level, a martial artist can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special martial artist weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the martial artist does not meet the prerequisites for the feat). For the purpose of these attacks, the martial artist\u2019s base attack bonus is equal to his martial artist level. For all other purposes, such as qualifying for a feat or a prestige class, the martial artist uses his normal base attack bonus. At 8th level, the martial artist can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat). At 15th level, the martial artist can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat).<\/p>\n<p>&nbsp;<\/p>\n<p>A martial artist applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A martial artist may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A martial artist cannot use any weapon other than an unarmed strike or a special martial artist weapon as part of a flurry of blows. A martial artist with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Chi STR <\/strong>&#8211; A Martial Artist of level 3 or higher can infuse their physical Strength with chi. Costing 1 chi per bonus per round (the bonuses increases every 3 levels after level 3 giving a max +6 Bonus by level 18.) Performing other techniques while this is active requires a concentration check (DC 10 +Martial Artist level)<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Technique <\/strong>&#8211; Can choose to take a technique attack over the Chi STR one would gain at that level (see technique section for list)<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Fist of Iron \u2013 <\/strong>at 6<sup>th<\/sup> level and every level thereafter, A Martial Artists Unarmed attacks count as Cold Iron thus count as +1, They also can expel 1 chi a round and their unarmed attacks can do sunder attacks at +2 damage.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Fist of Flame \u2013 <\/strong>at 11<sup>th<\/sup> level and every level thereafter, A Martial Artist Unarmed attacks count as Fire thus counts as +2, they can also expel 5 chi a round to add fire damage of +1d6 to their unarmed attacks<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Holy Fist \u2013 <\/strong>at 16<sup>th<\/sup> level and every level thereafter, A Martial Artist Unarmed attacks count as blessed thus count as +3, they can also with the expel of 2 chi a round do blessed attacks that do greater damage (x2) to Demonic and Undead types.<\/p>\n<table>\n<tbody>\n<tr>\n<td width=\"79\">Level<\/td>\n<td width=\"144\">Flurry Of blows<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>1<\/strong><\/td>\n<td width=\"144\">-2\/-2<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>2<\/strong><\/td>\n<td width=\"144\">-1\/-1<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>3<\/strong><\/td>\n<td width=\"144\">0\/0<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>4<\/strong><\/td>\n<td width=\"144\">1\/1<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>5<\/strong><\/td>\n<td width=\"144\">2\/2<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>6<\/strong><\/td>\n<td width=\"144\">3\/3<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>7<\/strong><\/td>\n<td width=\"144\">4\/4<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>8<\/strong><\/td>\n<td width=\"144\">5\/5\/0<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>9<\/strong><\/td>\n<td width=\"144\">6\/6\/1<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>10<\/strong><\/td>\n<td width=\"144\">7\/7\/2<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>11<\/strong><\/td>\n<td width=\"144\">8\/8\/3<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>12<\/strong><\/td>\n<td width=\"144\">9\/9\/4<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>13<\/strong><\/td>\n<td width=\"144\">9\/9\/4<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>14<\/strong><\/td>\n<td width=\"144\">10\/10\/5\/0<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>15<\/strong><\/td>\n<td width=\"144\">11\/11\/6\/1<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>16<\/strong><\/td>\n<td width=\"144\">12\/12\/7\/2<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>17<\/strong><\/td>\n<td width=\"144\">12\/12\/7\/2<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>18<\/strong><\/td>\n<td width=\"144\">13\/13\/8\/3<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>19<\/strong><\/td>\n<td width=\"144\">14\/14\/9\/4<\/td>\n<\/tr>\n<tr>\n<td width=\"79\"><strong>20<\/strong><\/td>\n<td width=\"144\">15\/15\/10\/5\/0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Fist of Death \u2013 <\/strong>at 20<sup>th<\/sup> level and every level thereafter, A Martial Artist Unarmed attacks count as adamantine thus counting them as +4, also the Martial Artist can expel 20 chi to perform a death attack Resist save DC (damage +Martial Artist Level) vs Death.<\/p>\n<p><strong>Weapon Proficiencies: <\/strong>None<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Armor Proficiencies: <\/strong>None<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Hit Die: <\/strong>1d10<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Skills: <\/strong>(points per level 30\u00a0 + INT MOD), Acrobatics, Bluff, Climb, Craft, Concentration, Intimidate, Jump, Martial Arts, Notice, Perform, Profession, Stealth, Swim, Taunt,Use Rope, Use Magic Device<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><object data=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Martial-Artist-1.pdf\" width=\"800\" height=\"800\"><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Martial-Artist-1.pdf\">Green Lightning &#8211; Class &#8211; Martial Artist <\/a><\/object><\/p>\n<p><a href=\"http:\/\/www.imbriaarts.com\/rpg\/wp-content\/uploads\/2017\/04\/Martial-Artist-1.pdf\">Green Lightning &#8211; Class &#8211; Martial Artist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Martial Artist Level Base Attack Resist Save Reflex Save Will Save Defense Bonus Total Chi Special Ability 01 1 0 0 0 1 10 Chi Armor, Unarmed Attack, Flurry of Blows 02 2 1 1 1 1 20 &nbsp; 03 3 1 1 1 2 30 Chi STR +1 or Technique 04 4 2 2 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,1,5,4],"tags":[28,23,9,34,22,7],"class_list":["post-246","post","type-post","status-publish","format-standard","hentry","category-fairy_tail_rpg","category-general","category-naruto_rpg","category-one_piece_rpg","tag-class","tag-fairy-tail","tag-green-lightning","tag-martial-artist","tag-naruto","tag-one-piece"],"_links":{"self":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/comments?post=246"}],"version-history":[{"count":1,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/246\/revisions"}],"predecessor-version":[{"id":247,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/posts\/246\/revisions\/247"}],"wp:attachment":[{"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/media?parent=246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/categories?post=246"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.imbriaarts.com\/rpg\/wp-json\/wp\/v2\/tags?post=246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}